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	<title>Comments for Third Helix</title>
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	<link>http://www.third-helix.com</link>
	<description>The personal and professional website of Josh Sutphin</description>
	<lastBuildDate>Mon, 14 May 2012 16:40:31 +0000</lastBuildDate>
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		<title>Comment on Starhawk Released! by Heavy</title>
		<link>http://www.third-helix.com/?p=2260#comment-8798</link>
		<dc:creator>Heavy</dc:creator>
		<pubDate>Mon, 14 May 2012 16:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.third-helix.com/?p=2260#comment-8798</guid>
		<description>Loving Starhawk. Warhawk was and still is an amazing game, so congrats on being part of such a great team.</description>
		<content:encoded><![CDATA[<p>Loving Starhawk. Warhawk was and still is an amazing game, so congrats on being part of such a great team.</p>
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		<title>Comment on Starhawk Released! by Taylor M</title>
		<link>http://www.third-helix.com/?p=2260#comment-8467</link>
		<dc:creator>Taylor M</dc:creator>
		<pubDate>Thu, 10 May 2012 03:32:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.third-helix.com/?p=2260#comment-8467</guid>
		<description>I&#039;m amazed that you&#039;ve made it man!  You&#039;re living the dream.  Congrats on the release, I&#039;ll have to pick it up for sure.</description>
		<content:encoded><![CDATA[<p>I&#8217;m amazed that you&#8217;ve made it man!  You&#8217;re living the dream.  Congrats on the release, I&#8217;ll have to pick it up for sure.</p>
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		<title>Comment on Fail-Deadly by Simon Mansfield (@Siyfion)</title>
		<link>http://www.third-helix.com/?page_id=1099#comment-5558</link>
		<dc:creator>Simon Mansfield (@Siyfion)</dc:creator>
		<pubDate>Thu, 05 Apr 2012 17:07:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.third-helix.com/blog/?page_id=1099#comment-5558</guid>
		<description>Well so far, my best score is 546,350. But might I add that my PC nearly died at the end due to the load it was putting on a single core of the six that were available! Perhaps some multi-threading support might be a good addition?</description>
		<content:encoded><![CDATA[<p>Well so far, my best score is 546,350. But might I add that my PC nearly died at the end due to the load it was putting on a single core of the six that were available! Perhaps some multi-threading support might be a good addition?</p>
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		<title>Comment on Making 2D Games With Unity by May Contain Spoilers &#187; Fail-Deadly</title>
		<link>http://www.third-helix.com/?p=2199#comment-601</link>
		<dc:creator>May Contain Spoilers &#187; Fail-Deadly</dc:creator>
		<pubDate>Thu, 09 Feb 2012 19:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.third-helix.com/?p=2199#comment-601</guid>
		<description>[...] also had a quick look at the developer&#8217;s blog, and I found this.. a quick overview of the techniques he used in making the game.  It&#8217;s not a [...]</description>
		<content:encoded><![CDATA[<p>[...] also had a quick look at the developer&#8217;s blog, and I found this.. a quick overview of the techniques he used in making the game.  It&#8217;s not a [...]</p>
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		<title>Comment on Fail-Deadly by Telp</title>
		<link>http://www.third-helix.com/?page_id=1099#comment-599</link>
		<dc:creator>Telp</dc:creator>
		<pubDate>Thu, 09 Feb 2012 11:17:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.third-helix.com/blog/?page_id=1099#comment-599</guid>
		<description>Hey Josh, I played your game the other day and I thought the idea was brilliant. That said, after playing the game I felt like you only scratched the surface of the concept&#039;s potential.

I went and wrote a &quot;review&quot; here: http://tell-p.blogspot.com/2012/02/review-fail-deadly-pc.html

The gist of it is:
1. Needs more units.
2. Needs more complex network of counters than rock-paper-scissors.
3. The AI should do most of the building on its own.
4. Being &quot;discovered&quot; should be a risk when you interfere too often, not too little.</description>
		<content:encoded><![CDATA[<p>Hey Josh, I played your game the other day and I thought the idea was brilliant. That said, after playing the game I felt like you only scratched the surface of the concept&#8217;s potential.</p>
<p>I went and wrote a &#8220;review&#8221; here: <a href="http://tell-p.blogspot.com/2012/02/review-fail-deadly-pc.html" rel="nofollow">http://tell-p.blogspot.com/2012/02/review-fail-deadly-pc.html</a></p>
<p>The gist of it is:<br />
1. Needs more units.<br />
2. Needs more complex network of counters than rock-paper-scissors.<br />
3. The AI should do most of the building on its own.<br />
4. Being &#8220;discovered&#8221; should be a risk when you interfere too often, not too little.</p>
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		<title>Comment on Fail-Deadly by Vanilla</title>
		<link>http://www.third-helix.com/?page_id=1099#comment-546</link>
		<dc:creator>Vanilla</dc:creator>
		<pubDate>Tue, 07 Feb 2012 18:38:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.third-helix.com/blog/?page_id=1099#comment-546</guid>
		<description>IT&#039;S OVER... 1,000,000!!
My PC struggled through this and I proudly present you my proofpics:
http://i.imgur.com/uyXKf.png
http://i.imgur.com/oQxvj.png</description>
		<content:encoded><![CDATA[<p>IT&#8217;S OVER&#8230; 1,000,000!!<br />
My PC struggled through this and I proudly present you my proofpics:<br />
<a href="http://i.imgur.com/uyXKf.png" rel="nofollow">http://i.imgur.com/uyXKf.png</a><br />
<a href="http://i.imgur.com/oQxvj.png" rel="nofollow">http://i.imgur.com/oQxvj.png</a></p>
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		<title>Comment on Fail-Deadly by Eckmed</title>
		<link>http://www.third-helix.com/?page_id=1099#comment-505</link>
		<dc:creator>Eckmed</dc:creator>
		<pubDate>Mon, 06 Feb 2012 13:28:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.third-helix.com/blog/?page_id=1099#comment-505</guid>
		<description>Ah, the download stopped just several bytes short of the actual file size. I redownloaded it and now it&#039;s working great! Game is AWESOME! Cheers mate!</description>
		<content:encoded><![CDATA[<p>Ah, the download stopped just several bytes short of the actual file size. I redownloaded it and now it&#8217;s working great! Game is AWESOME! Cheers mate!</p>
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		<title>Comment on Fail-Deadly by Josh</title>
		<link>http://www.third-helix.com/?page_id=1099#comment-472</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Sun, 05 Feb 2012 17:30:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.third-helix.com/blog/?page_id=1099#comment-472</guid>
		<description>What is asking you for a password? The download itself, or the .zip file when you try to un-archive it?

I mean, neither of those things are password-protected, so I don&#039;t know where this would be coming from. Unless it&#039;s just your Mac asking you for permission to make changes, but even that would be surprising since Fail-Deadly is just a .zip file and not an installer.</description>
		<content:encoded><![CDATA[<p>What is asking you for a password? The download itself, or the .zip file when you try to un-archive it?</p>
<p>I mean, neither of those things are password-protected, so I don&#8217;t know where this would be coming from. Unless it&#8217;s just your Mac asking you for permission to make changes, but even that would be surprising since Fail-Deadly is just a .zip file and not an installer.</p>
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		<title>Comment on Fail-Deadly by Eckmed</title>
		<link>http://www.third-helix.com/?page_id=1099#comment-465</link>
		<dc:creator>Eckmed</dc:creator>
		<pubDate>Sun, 05 Feb 2012 11:34:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.third-helix.com/blog/?page_id=1099#comment-465</guid>
		<description>There&#039;s a password for the Mac download it seems but I can&#039;t find the password anywhere.</description>
		<content:encoded><![CDATA[<p>There&#8217;s a password for the Mac download it seems but I can&#8217;t find the password anywhere.</p>
]]></content:encoded>
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		<title>Comment on Fail-Deadly by Josh</title>
		<link>http://www.third-helix.com/?page_id=1099#comment-457</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Sun, 05 Feb 2012 03:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.third-helix.com/blog/?page_id=1099#comment-457</guid>
		<description>I&#039;ve been contemplating an Android version for a while. I already have an iOS version working (though not yet released) and Unity supports both platforms, so it shouldn&#039;t be too tough support. I&#039;m totally unfamiliar with the Android device market, though. :/</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been contemplating an Android version for a while. I already have an iOS version working (though not yet released) and Unity supports both platforms, so it shouldn&#8217;t be too tough support. I&#8217;m totally unfamiliar with the Android device market, though. :/</p>
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