I’d Like To Direct Your Attention…
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I’d like to direct your attention to a number of recommended articles, blogs, and publications I’ve either stumbled upon or rediscovered recently.
I promise, this isn’t nearly as much of a dodge-out-of-writing-original-content as it looks like!
5 Creepy Ways Video Games Are Trying To Get You Addicted
David Wong
This surprising article explores a number of psychological techniques at play in modern video games that are uniquely effective, and yet may at the same time be eroding some of the medium’s foundations. The article is somewhat more thoughtful than the title suggests.
Modular Level Design
Lee Perry
This article focuses on building highly-detailed levels using a modular approach, based on the level design strategy employed on Unreal Tournament 2003/4.
A Series of Rants
Anna Anthropy
This is really just a short list of bullet points intended as an accompaniment to a GDC 2010 rant, but — somewhat unfortunately — they’re all very salient arguments.
No More Wrong Turns
Martin Nerurkar
Presents a detailed taxonomy of level design techniques for effectively guiding players through the space.
Coelcanth: Lessons From Doom
JP LeBreton
LeBreton’s assessment of Doom as a 2D SHMUP is pretty eye-opening. The article contains a number of other interesting insights regarding this classic game.
Fun Is Had When Your Time Flies
Jamie Madigan
Psychologist Jamie Madigan explores how perceptions of the passage of time may be linked to the experience of fun.
A GameDev.net community project covering games and game development.
An online journal of games research. Quite academic. May have the worst name for a publication imaginable.
Another games research journal, also very academic. Has a significantly less-bad name.
A promising new industry magazine that just debuted at GDC 2010.